A user can choose a game type or variant path, configure the mechanics, attach the minimum viable package inputs, validate blockers, and launch a playable sandbox session — with background agents doing the engineering work and humans approving at gates. The target end-state is little to no engineering engagement per game.
| Page | Status | Summary |
|---|---|---|
| Start here (you are here) | review | Purpose of the suite, reading order, status table, honesty rule, proposal cadence. |
| The walkthrough | review | The 8-step build flow, step by step, with inline mocks and what exists today vs proposed. |
| Mind map | review | Every direction the studio can go, collapsible and filterable, deep-linking into the suite. |
| Architecture | review | Edge delivery on Workers for Platforms, the agent workforce, and the data model. |
| Variant → Live | review | The reality deep-dive: every component between a saved spec and a live game, today on GCP — scaffold CLI, manual gaps, deploy pipeline, launch runtime, and what to change. |
| Generative AI map | review | Every point where a model acts in game creation — inputs, outputs, owning agent, autonomy level — plus the creative cluster, guardrails, and UI surfacing. |
| Journey simulator | review | Play the guided flow end-to-end as four build scenarios — a reskin, a tune that hits the math gate, an import that forks, and a new game that waits on the engineer merge. Click through all eight steps and feel the gates bite. |
| UI variants | review | Three UI treatments for each key surface — path picker, mechanics config, validation — side by side with trade-offs and a recommendation, so the interface direction is chosen deliberately. |
| 01 · Build Path Picker | review | Full-depth exemplar: five path cards, state variants, high-fidelity mock, affected files, open questions. |
| 02 · Mechanic Setup | draft | Mechanic-specific config panels, inherited-variant diffs, live RTP/volatility notes — awaiting full proposal. |
| 03 · Package Checklist | draft | Asset and input checklist with sandbox vs operator-handoff thresholds — awaiting full proposal. |
| 04 · Launch Lab | review | Full-depth exemplar: composer → real signed URL → live session panel → Deploy agent transcript. |
| 05 · Iteration Loop | draft | Version history, config diff between builds, validation delta, sandbox session history — awaiting full proposal. |
| 06 · Promote / Handoff | draft | Promotion gates from prototype through to certification package — awaiting full proposal. |
| Mechanics library | review | Mechanic record schema, taxonomy, and full entries for the three real mechanics plus two proposed. |
| Example · Reskin | review | Crash → "Neon Heist" traced end to end: fastest path, all green validation, time-to-playable measured. |
| Example · Variant | review | Config-only Trunk Raider variant with Math-Sim RTP delta report and math-owner approval gate. |
| Example · Import | review | Screenshot + PDF info sheet → Info-Sheet agent extraction → mechanics matching → prefilled spec. |
| Roadmap | review | Five phases from today's pipeline to zero-engineering — dependencies, decision gates, exit criteria, and what to do literally next. |
| Glossary | review | Every term the suite uses, defined once for external Game Builders, each linked to the page where it does its real work. |
Every mock in this suite carries one of two badges so you always know which world
you are looking at.
GROUNDED · matches main
means the mock recreates a screen that already exists on the main
branch — pixel-faithful to what the dashboard actually shows today.
CONCEPT · proposed
means the mock proposes new UI that does not exist yet. Concepts are welcome and
encouraged; they just must be clearly labelled so readers never mistake a proposal
for the current state of the product.
Each proposal improves exactly one step of the canonical 8-step flow. A complete proposal must include all of the following:
apps/ or packages/ that would change.standout.css.flow/01 · Build Path Picker and flow/04 · Launch Lab are the two full-depth exemplars — copy their structure for subsequent proposals. The four draft pages (02, 03, 05, 06) each hold the user problem and step role already; they are awaiting their turn in the daily cadence to be elevated to full depth.
planning-html. The
docs/superpowers/ directory holds the process specification,
implementation plan, and task files that drive the authoring work; it is
deliberately not linked from anywhere in the suite itself and is not intended
for external readers.