Pick a build, click through all eight steps, and hit the same gates a real builder would. This is the proposed guided flow made tactile — a reskin that breezes past the math gate, a tune that gets stopped cold by it, an import that forks on a mechanic mismatch, and a brand-new game that waits on the one engineering review. The timers and agent outputs are scripted; the step order, gate logic, agent roster, and config values are the real proposal.
Four scenarios, four shapes of the same flow. Each one bites at a different step — that is the whole point of having a path picker. Pick one to start a run.
The same eight steps, four very different journeys. The heavy step and the human approvals are what separate an hours-scale path from a day-scale one.
| Scenario | Heavy step | Gates hit | Human approvals | Time-to-playable |
|---|---|---|---|---|
| Reskin · Neon Heist you played this | Step 4 · assets (safe-area) | Theme, art, audio, copy — no math gate | 1 · art owner approves the regenerated tile | 2:05 |
| Tune · Trunk Raider: Overdrive you played this | Step 5 · validation (RTP sim + math gate) | Manifest, math config, RTP sim proof, math-owner approval, assets, jurisdiction | 1 · math owner approves rtp-proof #341 |
3:10 (+0:40 on a Redline retune) |
| Import · Golden Galleon you played this | Pre-step · extraction + match fork | Extraction confidence, mechanic match (87%), then the standard variant gates incl. one math gate | 1–2 · confirm low-confidence fields; math owner if variant chosen | 0:25 to spec, then ~3:00 to playable |
| New game · from a mechanic you played this | Every step + a Scaffolder PR gate before step 6 | All gates, plus the one structural engineer review on the scaffold PR | 2+ · engineer merge, math owner, art owner | ~days (compressed for the simulator) |